| | I’ve been experimenting with building the camera move in Blender before generating the AI video. This example combines a five-second mannequin render with a character reference sheet and a waterfront background image in MiniMax H3’s reference-to-video workflow. How I made it:
The Blender sequence returns to its opening composition. The generation prompt asks for the same loop, but the output still needs checking for identity drift, framing changes, background consistency and the loop seam. My generation settings: – RTX 5070 Ti + 32 GB RAM – 20 steps at approximately 53 seconds per iteration – 0.6 resolution setting and 1:1 aspect ratio – No turbo LoRA That’s about 17 minutes 40 seconds for sampling at the reported rate, before loading and decoding. The Blender source resolution and the generation resolution are separate settings. You can change the generation size and aspect ratio in the workflow. Project files, character/background references, Blender scene, workflow and prompts: https://drive.google.com/drive/folders/1NVCYIJahZADTAE_nh0kcXyen4shrI5rW?usp=sharing Has anyone tried a similar setup with more complex camera paths? I’m curious how well it holds up with stronger parallax or longer sequences. submitted by /u/Time-Ad-7720 |
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