Categories: FAANG

Drop-In Perceptual Optimization for 3D Gaussian Splatting

Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings. To address this, we systematically explore perceptual optimization strategies for 3DGS by searching over a diverse set of distortion losses. We conduct the first-of-its-kind large-scale human subjective study on 3DGS, involving 39,320 pairwise ratings across several datasets and 3DGS frameworks. A regularized version of Wasserstein Distortion, which we call WD-R, emerges as the clear winner, excelling at…
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Had to keep it going

Continuing the music video u/optimisoprimeo posted: https://www.reddit.com/r/StableDiffusion/comments/1t64gni/so_far_this_is_my_favorite_usecase_for_ltx/ submitted by /u/hidden2u [link] [comments]

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