Siggraph 2022 Neural Graphics SDKs noHolodeck Text 1 400x225 1
The creation of 3D objects for building scenes for games, virtual worlds including the metaverse, product design or visual effects is traditionally a meticulous process, where skilled artists balance detail and photorealism against deadlines and budget pressures.
It takes a long time to make something that looks and acts as it would in the physical world. And the problem gets harder when multiple objects and characters need to interact in a virtual world. Simulating physics becomes just as important as simulating light. A robot in a virtual factory, for example, needs to have not only the same look, but also the same weight capacity and braking capability as its physical counterpart.
It’s hard. But the opportunities are huge, affecting trillion-dollar industries as varied as transportation, healthcare, telecommunications and entertainment, in addition to product design. Ultimately, more content will be created in the virtual world than in the physical one.
To simplify and shorten this process, NVIDIA today released new research and a broad suite of tools that apply the power of neural graphics to the creation and animation of 3D objects and worlds.
These SDKs — including NeuralVDB, a ground-breaking update to industry standard OpenVDB,and Kaolin Wisp, a Pytorch library establishing a framework for neural fields research — ease the creative process for designers while making it easy for millions of users who aren’t design professionals to create 3D content.
Neural graphics is a new field intertwining AI and graphics to create an accelerated graphics pipeline that learns from data. Integrating AI enhances results, helps automate design choices and provides new, yet to be imagined opportunities for artists and creators. Neural graphics will redefine how virtual worlds are created, simulated and experienced by users.
These SDKs and research contribute to each stage of the content creation pipeline, including:
Join NVIDIA at SIGGRAPH to see more of the latest research and technology breakthroughs in graphics, AI and virtual worlds. Check out the latest innovations from NVIDIA Research, and access the full suite of NVIDIA’s SDKs, tools and libraries.
The post New NVIDIA Neural Graphics SDKs Make Metaverse Content Creation Available to All appeared first on NVIDIA Blog.
Sorry for my English in advance, but I feel like a disinterest for Chroma in…
Enterprises should experiment with MCP where it adds value, isolate dependencies and prepare for a…
I know there are models available that can fill in or edit parts, but I'm…
As we look ahead, the relationship between engineers and AI systems will likely evolve from…
Lightweight, powerful, and generally inexpensive, the handheld vacuum is the perfect household helper.