It’s the Humidity: How International Researchers in Poland, Deep Learning and NVIDIA GPUs Could Change the Forecast

For more than a century, meteorologists have chased storms with chalkboards, equations, and now, supercomputers. But for all the progress, they still stumble over one deceptively simple ingredient: water vapor. Humidity is the invisible fuel for thunderstorms, flash floods, and hurricanes. It’s the difference between a passing sprinkle and a summer downpour that sends you …

Large language models can execute complete ransomware attacks autonomously, research shows

Criminals can use artificial intelligence, specifically large language models, to autonomously carry out ransomware attacks that steal personal files and demand payment, handling every step from breaking into computer systems to writing threatening messages to victims, according to new research from NYU Tandon School of Engineering posted to the arXiv preprint server.

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Build character consistent storyboards using Amazon Nova in Amazon Bedrock – Part 2

Although careful prompt crafting can yield good results, achieving professional-grade visual consistency often requires adapting the underlying model itself. Building on the prompt engineering and character development approach covered in Part 1 of this two-part series, we now push the consistency level for specific characters by fine-tuning an Amazon Nova Canvas foundation model (FM). Through …

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How Baseten achieves 225% better cost-performance for AI inference (and you can too)

Baseten is one of a growing number of AI infrastructure providers, helping other startups run their models and experiments at speed and scale. Given the importance of those two factors to its customers, Baseten has just passed a significant milestone.  By leveraging the latest Google Cloud A4 virtual machines (VMs) based on NVIDIA Blackwell, and …

Experimenting with Continuity Edits | Wan 2.2 + InfiniteTalk + Qwen Image Edit

Here is the Episode 3 of my AI sci-fi film experiment. Earlier episodes are posted here or you can see them on www.youtube.com/@Stellarchive This time I tried to push continuity and dialogue further. A few takeaways that might help others: Making characters talk is tough. Huge render times and often a small issue is enough …