A recent wave of video generation models has burst onto the scene, in many cases showcasing stunning picturesque quality. One of the current bottlenecks in video generation is in the ability to produce coherent large motions. In many cases, even the current leading models either generate small motion or, when producing larger motions, exhibit noticeable artifacts.
To explore the application of language models in video generation, we introduce VideoPoet, a large language model (LLM) that is capable of a wide variety of video generation tasks, including text-to-video, image-to-video, video stylization, video inpainting and outpainting, and video-to-audio. One notable observation is that the leading video generation models are almost exclusively diffusion-based (for one example, see Imagen Video). On the other hand, LLMs are widely recognized as the de facto standard due to their exceptional learning capabilities across various modalities, including language, code, and audio (e.g., AudioPaLM). In contrast to alternative models in this space, our approach seamlessly integrates many video generation capabilities within a single LLM, rather than relying on separately trained components that specialize on each task.
The diagram below illustrates VideoPoet’s capabilities. Input images can be animated to produce motion, and (optionally cropped or masked) video can be edited for inpainting or outpainting. For stylization, the model takes in a video representing the depth and optical flow, which represent the motion, and paints contents on top to produce the text-guided style.
|An overview of VideoPoet, capable of multitasking on a variety of video-centric inputs and outputs. The LLM can optionally take text as input to guide generation for text-to-video, image-to-video, video-to-audio, stylization, and outpainting tasks. Resources used: Wikimedia Commons and DAVIS.
Language models as video generators
One key advantage of using LLMs for training is that one can reuse many of the scalable efficiency improvements that have been introduced in existing LLM training infrastructure. However, LLMs operate on discrete tokens, which can make video generation challenging. Fortunately, there exist video and audio tokenizers, which serve to encode video and audio clips as sequences of discrete tokens (i.e., integer indices), and which can also be converted back into the original representation.
VideoPoet trains an autoregressive language model to learn across video, image, audio, and text modalities through the use of multiple tokenizers (MAGVIT V2 for video and image and SoundStream for audio). Once the model generates tokens conditioned on some context, these can be converted back into a viewable representation with the tokenizer decoders.
Examples generated by VideoPoet
Some examples generated by our model are shown below.
|Videos generated by VideoPoet from various text prompts. For specific text prompts refer to the website.
For text-to-video, video outputs are variable length and can apply a range of motions and styles depending on the text content. To ensure responsible practices, we reference artworks and styles in the public domain e.g., Van Gogh’s “Starry Night”.
|“A Raccoon dancing in Times Square”
|“A horse galloping through Van-Gogh’s ‘Starry Night’”
|“Two pandas playing cards”
|“A large blob of exploding splashing rainbow paint, with an apple emerging, 8k”
For image-to-video, VideoPoet can take the input image and animate it with a prompt.
|An example of image-to-video with text prompts to guide the motion. Each video is paired with an image to its left. Left: “A ship navigating the rough seas, thunderstorm and lightning, animated oil on canvas”. Middle: “Flying through a nebula with many twinkling stars”. Right: “A wanderer on a cliff with a cane looking down at the swirling sea fog below on a windy day”. Reference: Wikimedia Commons, public domain**.
For video stylization, we predict the optical flow and depth information before feeding into VideoPoet with some additional input text.
VideoPoet is also capable of generating audio. Here we first generate 2-second clips from the model and then try to predict the audio without any text guidance. This enables generation of video and audio from a single model.
|An example of video-to-audio, generating audio from a video example without any text input.
By default, the VideoPoet model generates videos in portrait orientation to tailor its output towards short-form content. To showcase its capabilities, we have produced a brief movie composed of many short clips generated by VideoPoet. For the script, we asked Bard to write a short story about a traveling raccoon with a scene-by-scene breakdown and a list of accompanying prompts. We then generated video clips for each prompt, and stitched together all resulting clips to produce the final video below.
When we developed VideoPoet, we noticed some nice properties of the model’s capabilities, which we highlight below.
We are able to generate longer videos simply by conditioning on the last 1 second of video and predicting the next 1 second. By chaining this repeatedly, we show that the model can not only extend the video well but also faithfully preserve the appearance of all objects even over several iterations.
Here are two examples of VideoPoet generating long video from text input:
It is also possible to interactively edit existing video clips generated by VideoPoet. If we supply an input video, we can change the motion of objects to perform different actions. The object manipulation can be centered at the first frame or the middle frames, which allow for a high degree of editing control.
For example, we can randomly generate some clips from the input video and select the desired next clip.
Image to video control
Similarly, we can apply motion to an input image to edit its contents towards the desired state, conditioned on a text prompt.
|Animating a painting with different prompts. Left: “A woman turning to look at the camera.” Right: “A woman yawning.” **
We can also accurately control camera movements by appending the type of desired camera motion to the text prompt. As an example, we generated an image by our model with the prompt, “Adventure game concept art of a sunrise over a snowy mountain by a crystal clear river”. The examples below append the given text suffix to apply the desired motion.
|Prompts from left to right: “Zoom out”, “Dolly zoom”, “Pan left”, “Arc shot”, “Crane shot”, “FPV drone shot”.
We evaluate VideoPoet on text-to-video generation with a variety of benchmarks to compare the results to other approaches. To ensure a neutral evaluation, we ran all models on a wide variation of prompts without cherry-picking examples and asked people to rate their preferences. The figure below highlights the percentage of the time VideoPoet was chosen as the preferred option in green for the following questions.
|User preference ratings for text fidelity, i.e., what percentage of videos are preferred in terms of accurately following a prompt.
|User preference ratings for motion interestingness, i.e., what percentage of videos are preferred in terms of producing interesting motion.
Based on the above, on average people selected 24–35% of examples from VideoPoet as following prompts better than a competing model vs. 8–11% for competing models. Raters also preferred 41–54% of examples from VideoPoet for more interesting motion than 11–21% for other models.
Through VideoPoet, we have demonstrated LLMs’ highly-competitive video generation quality across a wide variety of tasks, especially in producing interesting and high quality motions within videos. Our results suggest the promising potential of LLMs in the field of video generation. For future directions, our framework should be able to support “any-to-any” generation, e.g., extending to text-to-audio, audio-to-video, and video captioning should be possible, among many others.
To view more examples in original quality, see the website demo.
This research has been supported by a large body of contributors, including Dan Kondratyuk, Lijun Yu, Xiuye Gu, José Lezama, Jonathan Huang, Rachel Hornung, Hartwig Adam, Hassan Akbari, Yair Alon, Vighnesh Birodkar, Yong Cheng, Ming-Chang Chiu, Josh Dillon, Irfan Essa, Agrim Gupta, Meera Hahn, Anja Hauth, David Hendon, Alonso Martinez, David Minnen, David Ross, Grant Schindler, Mikhail Sirotenko, Kihyuk Sohn, Krishna Somandepalli, Huisheng Wang, Jimmy Yan, Ming-Hsuan Yang, Xuan Yang, Bryan Seybold, and Lu Jiang.
We give special thanks to Alex Siegman and Victor Gomes for managing computing resources. We also give thanks to Aren Jansen, Marco Tagliasacchi, Neil Zeghidour, John Hershey for audio tokenization and processing, Angad Singh for storyboarding in “Rookie the Raccoon”, Cordelia Schmid for research discussions, Alonso Martinez for graphic design, David Salesin, Tomas Izo, and Rahul Sukthankar for their support, and Jay Yagnik as architect of the initial concept.
(a) The Storm on the Sea of Galilee, by Rembrandt 1633, public domain.
(b) Pillars of Creation, by NASA 2014, public domain.
(c) Wanderer above the Sea of Fog, by Caspar David Friedrich, 1818, public domain
(d) Mona Lisa, by Leonardo Da Vinci, 1503, public domain.